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Individual composition quality is varied but mostly good, and the variety helps to ensure boredom does not become a great issue. This has been amended with a separate battle review theme for every possible ruler and separate battle music for each. One very annoying facet of Dragon Force 1 has to be its use of the same battle themes for every character and the same music for battle review (the portion of the game taking place for item management, general recruitment, and other tasks that cannot be performed in battle). Spell effects are varied and interesting, with enough new spells to keep the player busy looking at their pretty aesthetic impact for awhile.Īurally Dragon Force 2 improves upon some aspects of its predecessor. The frequent use of the same facial portrait to delineate a different general in 1 has been removed, though many generals still share the same battlefield sprites. The only unfortunate event is the presence of slowdown when two large armies clash this is fleeting and can be eliminated by simply shifting the camera away from this part of the field however. Graphically Dragon Force 2 is at the pinnacle of 2D sprites on the Saturn. A draw in battle no longer removes both parties from further combat.
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There are seven new troop types also, along with two further troop types that are enemy-only. A major difference is the ability to have two troop types active simultaneously, which significantly alters strategies in battle. The maximum spell limit has been raised from 3 to 5 per general, though few generals outside of the rulers actually reach 5 spells. So the differences between Dragon Force 1 and 2 must be remarked upon, since they aren’t numerous. 30 against 100 when your troops aren't any better than the enemy is NOT the best strategy. The generals still do not move except to cast spells influencing the battle or to engage in a duel. The basics are the same: a general under the player’s command squares off against a computer-controlled general using the up-to 100 troops at the command of each until one general either falls or retreats.
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Dragon Force 2’s battle system is the same as 1’s, which means a Tactical RPG unlike any other is what awaits the player. Sequels in the world of video gaming are quite common, yet rare is the sequel that so obviously reiterates the best elements of its predecessor.
#INSURMOUNTABLE METACRITIC SOFTWARE#
Thus was another quality piece of Saturn RPG software forever stranded away from the English-speaking world.
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Without Working Designs, Sega of America would have needed to translate Dragon Force 2 – and did not. The near-universal adulation surrounding Dragon Force would have seemed to guarantee its follow-up being translated, but by this time Working Designs and Sega of America had become estranged. In the twilight days of the Sega Saturn, an unfortunate number of quality titles were never translated for the English-speaking world’s benefit.
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